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GLOSSARY OF TERMS
| Please make
yourself familiar with this list of important terms. The definitions
include commentary on the terms beyond simple definitions, so read through
the entire glossary, then refer back to it as necessary throughout the
course.
BASIC TERMS AUTEUR French for "author". Used by critics writing for Cahiers du cinema and other journals to indicate the figure, usually the director, who stamped a film with his/her own "personality". Opposed to "metteurs en scene" who merely transcribed a work achieved in another medium into film. The concept allowed critics to evaluate highly works of American genre cinema that were otherwise dismissed in favor of the developing European art cinema. DIEGESIS The diegesis includes objects, events,
spaces and the characters that inhabit them, including things, actions,
and attitudes not explicitly presented in the film but inferred by the
audience. That audience constructs a diegetic world from the material presented
in a narrative film. Some films make it impossible to construct a coherent
diegetic world, for example Last Year at Marienbad (L'année
dernière à Marienbad, Alan Resnais, 1961) or even contain
no diegesis at all but deal only with the formal properties of film, for
instance Mothlight (Stan Brakhage, 1963). The "diegetic world" of
the documentary is usually taken to be simply the world, but some drama
documentaries test that assumption such as Land Without Bread (Las
Hurdes, Luis Buñuel, 1932).
EDITING The joining together of clips of film into a single filmstrip. The cut is a simple edit but there are many other possible ways to transition from one shot to another. (See separate section on Editing in this glossary.) FLASHBACK FLASHFORWARD A jump backwards or forwards in diegetic time. With the use of flashback / flashforward the order of events in the plot no longer matches the order of events in the story. Citizen Kane (Orson Welles, 1941) is a famous film composed almost entirely of flashbacks and flashforwards. The film timeline spans over 60 years, as it traces the life of Charles Foster Kane from his childhood to his deathbed -- and on into the repercussions of his actions on the people around him. Some characters appear at several time periods in the film, usually being interviewed in the present and appearing in the past as they tell the reporter of their memories of Kane. FOCUS Focus refers to the degree to which light rays coming from any particular part of an object pass through the lens and reconverge at the same point on a frame of the film negative, creating sharp outlines and distinct textures that match the original object. This optical property of the cinema creates variations in depth of field -- through shallow focus, deep focus, and techniques such as racking focus. (See separate section on cinematography in this glossary.) GENRES Types of film recognized by audiences and/or producers, sometimes retrospectively. These types are distinguished by narrative or stylistic conventions, or merely by their discursive organization in influential criticism. Genres are made necessary by high volume industrial production, for example in the mainstream cinema of the U.S.A and Japan. (e.g.Thriller/Detective, Horror, Western, Musical) MISE-EN-SCENE All the things that are "put in the scene": the setting, the decor, the lighting, the costumes, the performance etc. Narrative films often manipulate the elements of mise-en-scene, such as decor, costume, and acting to intensify or undermine the ostensible significance of a particular scene. (See separate section on mise-en-scene in this glossary.) STORY / PLOT Perhaps more correctly labeled fabula and syuzhet, story refers to all the audience infers about the events that occur in the diegesis on the basis of what they are shown by the plot -- the events that are directly presented in the film. The order, duration, and setting of those events, as well as the relation between them, all constitute elements of the plot. Story is always more extensive than plot even in the most straightforward drama but certain genres, such as the film noir and the thriller, manipulate the relationship of story and plot for dramatic purposes. A film such as Memento (Christopher Nolan, 2000) forces its audience to continually reconstruct the story told in a temporally convoluted plot. SCENE / SEQUENCE A scene is a segment of a narrative
film that usually takes place in a single time and place, often with the
same characters. Sometimes a single scene may contain two lines of action,
occurring in different spaces or even different times, that are related
by means of crosscutting. Scene and sequence can usually be used interchangeably,
though the latter term can also refer to a longer segment of film that
does not obey the spatial and temporal unities of a single scene. For example,
a montage sequence that shows in a few shots a process that occurs over
a period of time. (See separate section on Editing in this glossary.)
SHOT A single stream of images, uninterrupted by editing. The shot can use a static or a mobile framing, a standard or a non-standard frame rate, but it must be continuous. The shot is one of the basic units of cinema yet has always been subject to manipulation, for example stop-motion cinematography or superimposition. In contemporary cinema, with the use of computer graphics and sequences built-up from a series of still frames (e.g. The Matrix), the boundaries of the shot are increasingly being challenged. (See separate section on cinematography in this glossary.) MISE-EN-SCENE DÉCOR An important element of "putting in the scene" is décor, the objects contained in and the setting of a scene. Décor can be used to amplify character emotion or the dominant mood of a film. REAR PROJECTION Usually used to combine foreground action, often actors in conversation, with a background often shot earlier, on location. Rear projection provides an economical way to set films in exotic or dangerous locations without having to transport expensive stars or endure demanding conditions. In some films, the relationship between scenes shot on location and scenes shot using rear projection becomes a signifying pattern. In other films, it's just cheap... LIGHTING The intensity, direction, and quality of lighting have a profound effect on the way an image is perceived. Light affects the way colors are rendered, both in terms of hue and depth, and can focus attention on particular elements of the composition. Much like movement in the cinema, the history of lighting technology is intrinsically linked to the history of film style. Most mainstream films rely on the three-point lighting style, and its genre variations. Other films, for example documentaries and realist cinema, rely on natural light to create a sense of authenticity. THREE-POINT LIGHTING The standard lighting scheme for classical narrative cinema. In order to model an actor's face (or another object) with a sense of depth, light from three directions is used, as in the diagram below. A backlight picks out the subject from its background, a bright key light highlights the object and a fill light from the opposite side ensures that the key light casts only faint shadows.
DEEP-SPACE A film utilizes deep space when significant elements of an image are positioned both near to and distant from the camera. For deep space these objects do not have to be in focus, a defining characteristic of deep focus. Staging in deep space is the opposite of staging in shallow space. FRONTALITY Frontality refers to the staging of elements, often human figures, so that they face the camera square-on. This arrangement is an alternative to oblique staging. Frontal staging is usually avoided by the invisible style of continuity editing, since it supposedly breaks the spectator's illusion of peeking into a separate world, by having characters look directly into the camera as if they were aware of the viewers' presence. Some films may go even further and have the characters speak to the camera, in what is called a direct address. Accordingly, frontality is often used in films that are more willing to play with, or openly defy, the distance between the screen and the spectator. MATTE SHOT A process shot in which two photographic images (usually background and foreground) are combined into a single image using an optical printer. Matte shots can be used to add elements to a realistic scene or to create fantasy spaces. Matte shooting is one of the most common techniques used in studio filmmaking, either for economical reasons (it's cheaper to shot a picture of the Eiffel tower than to travel to Paris) or because it would be impossible or too dangerous to try to shot in the real space. Sometimes, as when animation and real figures interact, that space may not even exist. In recent years, however, special effects and computer generated images have taken over the function of matte shots. OFFSCREEN SPACE Space that exists in the diegesis but that is not visible in the frame. Offscreen space becomes significant when the viewer's attention is called to an event or presence in the diegesis that is not visible in the frame. Offscreen space is commonly exploited for suspense in horror and thriller films. SHALLOW SPACE The opposite of deep space, in shallow space the image is staged with very little depth. The figures in the image occupy the same or closely positioned planes. While the resulting image loses realistic appeal, its flatness enhances its pictorial qualities. Striking graphic patters can be achieved through shallow space. Shallow space can be staged, or it can also be achieved optically, with the use of a telephoto lens. This is particularly useful for creating claustrophobic images, since it makes the characters look like they are being crushed against the background. COSTUME Costume simply refers to the clothes that characters wear. Costume in narrative cinema is used to signify character, or advertise particular fashions, or to make clear distinctions between characters. ACTING There is enormous historical and cultural variation in performance styles in the cinema. Early melodramatic styles, clearly indebted to the 19th century theater, gave way in Western cinema to a relatively naturalistic style. There are many alternatives to the dominant style: the kabuki-influenced performances of kyu-geki Japanese period films, the use of non-professional actors in Italian neorealism, the typage of silent Soviet Cinema, the improvisatory practices of directors like John Cassavettes or Eric Rohmer, the slapstick comedy of Laurel and Hardy, or the deadpan of Buster Keaton and Jacques Tatí, not to mention the exuberant histrionics of Bollywood films. TYPAGE Typage refers to the selection of
actors on the basis that their facial or bodily features readily convey
the truth of the character the actor plays. Usually associated with the
Soviet Montage school, these filmmakers thought that the life-experience
of a non-actor guaranteed the authenticity of their performance when they
attempted a dramatic role similar to their real social role. Typage is
related to the use of stereotype in communicating the essential qualities
of a character. Although current casting practices can no longer be described
as typage, the use of performers with experience in the role they played
is common to most films, whether they rely on the star system, or on non-professional
actors.
CINEMATOGRAPHY COLOR Early films were shot in black and white but the cinema soon included color images. These images were initially painted or stenciled onto the film but by the 1930s filmmakers were able to include color sequences in their films. Apart from the added realism or glamour that a color image could provide, color is also used to create aesthetic patterns and to establish character or emotion in narrative cinema. CONTRAST The ratio of dark to light in an image. If the difference between the light and dark areas is large, the image is said to be "high contrast". If the difference is small, it is referred to as "low contrast" Most films use low contrast to achieve a more naturalistic lighting. High contrast is usually associated with the low key lighting of dark scenes in genres such as the horror film and the film noir. A common cliché is to use contrast between light and dark to distinguish between good and evil. The use of contrast in a scene may draw on racist or sexist connotations. DEEP FOCUS Like deep space, deep focus involves staging an event on film such that significant elements occupy widely separated planes in the image. Unlike deep space, deep focus requires that elements at very different depths of the image both be in focus. SHALLOW FOCUS A restricted depth of field, which keeps only one plane in sharp focus; the opposite of deep focus. Used to direct the viewer's attention to one element of a scene. Shallow focus is very common in close-up. Shallow focus suggests psychological introspection, since a character appears as oblivious to the world around her/him. It is therefore commonly employed in genres such as the melodrama, where the actions and thoughts of an individual prevail over everything else. DEPTH OF FIELD The distance through which elements in an image are in sharp focus. Bright light and a narrow lens aperture tend to produce a larger depth of field, as does using a wide-angle rather than a long lens. A shallow depth of field is often used as a technique to focus audience attention on the most significant aspect of a scene without having to use an analytic cut-in. Depth of field is directly connected, but not to be confused, with focus. Focus is the quality (the "sharpness" of an object as it is registered in the image) and depth of field refers to the extent to which the space represented is in focus. For a given lens aperture and level of lighting, the longer the focal distance (the distance between the lens and the object that is in focus) the greater the focal depth. For a given focal distance, the greater the level of lighting or the narrower the aperture, the greater the focal depth. For that reason, close-up shooting and shooting in low light conditions often results in images with very shallow depth of field. EXPOSURE A camera lens has an aperture that controls how much light passes through the lens and onto the film. If the aperture is widened, more light comes through and the resultant image will become more exposed. If an image is so pale that the detail begins to disappear, it can be described as "overexposed". Conversely, a narrow aperture that allows through less light will produce a darker image than normal, known as "underexposed". Exposure can be manipulated to guide an audience's response to a scene. RACKING FOCUS Racking focus refers to the practice of changing the focus of a lens such that an element in one plane of the image goes out of focus and an element at another plane in the image comes into focus. This technique is an even more overt way of steering audience attention through the scene, as well as of linking two spaces or objects. Racking focus is usually done quite quickly; in a way, the technique tries to mimic a brief, fleeting glance that can be used to quicken the tempo or increase suspense. RATE A typical sound film is shot at a frame rate of 24 frames per second. If the number of frames exposed in each second is increased, the action will seem to move more slowly than normal when it is played back. Conversely, the fewer the number of frames exposed each second, the more rapid the resulting action appears to be. The extreme case of frame rate manipulation is stop-motion, when the camera takes only one frame then the subject is manipulated or allowed to change before taking another frame. TELEPHOTO SHOT An image shot with an extremely long lens is called a telephoto shot. The effect of using a long lens is to compress the apparent depth of an image, so that elements that are relatively close or far away from the camera seem to lie at approximately the same distance. ZOOM SHOT The zoom shot uses a lens with several elements that allows the filmmaker to change the focal length of the lens (see telephoto shot) while the shot is in progress. We seem to move toward or away from the subject, while the quality of the image changes from that of a shorter to a longer lens, or vice versa. The change in apparent distance from the subject is similar to the crane or tracking shots, but changes in depth of field and apparent size is quite different. Zooms are commonly used at the beginning of a scene, or even a film, to introduce an object or character by focusing on it. FRAMING In one sense,
cinema is an art of selection. The edges of the image create a "frame"
that includes or excludes aspects of what occurs in front of the camera
-- the "profilmic event". The expressive qualities of framing include the
angle of the camera to the object, the aspect ratio of the projected image,
the relationship between camera and object, and the association of camera
with character.
ANGLE OF FRAMING Many films are shot with a camera that appears to be at approximately the same height as its subject. However, it is possible to film from a position that is significantly lower or higher than the dominant element of the shot. In that case, the image is described as low angle or high angle respectively. Angle of framing can be used to indicate the relation between a character and the camera's point of view. Or can simply be used to create striking visual compositions.SCALE If the same object were filmed at different shot scales it would often signify quite differently. Shot scale can foster intimacy with a character, or conversely, it can swallow the character in its environment. EXTREME LONG SHOT A framing in which the scale of the object shown is very small; a building, landscape, or crowd of people will fill the screen. Usually the first or last shots of a sequence, they can also function as establishing shots.MOVEMENT There are many ways to move a camera: in fluid long takes, rapid and confusing motions, etc. that establish the rhythm and point of view of a scene. CRANE SHOT A shot with a change in framing rendered by having the camera above the ground and moving through the air in any direction. It is accomplished by placing the camera on a crane (basically, a large cantilevered arm) or similar device. Crane shots are often long or extreme long shots: they lend the camera a sense of mobility and often give the viewer a feeling of omniscience over the characters.
EDITING STYLES The patterned use of transitions, matches and duration can be identified as a cinematic style. Editing styles are usually associated with historical moments, technological developments, or national schools. CONTINUITY EDITING A system of cutting to maintain continuous and clear narrative action. Continuity editing relies upon matching screen direction, position, and temporal relations from shot to shot. The film supports the viewer's assumption that space and time are contiguous between successive shots. Also, the diegesis is more readily understood when directions on the screen match directions in the world of the film. The "180° rule" dictates that the camera should stay in one of the areas on either side of the axis of action (an imaginary line drawn between the two major dramatic elements in a scene, usually two characters).
EDITING MATCHES Editing matches refer to those techniques that join as well as divide two shots by making some form of connection between them. That connection can be inferred from the situation portrayed in the scene (for example, eyeline match) or can be of a purely optical nature (graphic match). EYELINE MATCH A cut obeying the axis of action principle, in which the first shot shows a person off in one direction and the second shows a nearby space containing what he or she sees. If the person looks left, the following shot should imply that the looker is offscreen right. Eyeline matches can be a very persuasive tool to construct space in a film, real or imagined.EDITING: DURATION Only since the introduction of editing to the cinema at the turn of the 20th century has not-editing become an option. The decision to extend a shot can be as significant as the decision to cut it. Editing can affect the experience of time in the cinema by creating a gap between screen time and diegetic time (Montage and overlapping editing) or by establishing a fast or slow rhythm for the scene. LONG TAKE, aka PLAN-SEQUENCE A shot that continues for an unusually lengthy time before the transition to the next shot. The average length per shot differs greatly for different times and places, but most contemporary films tend to have faster editing rates. In general lines, any shot above one minute can be considered a long take. Unless shot at a fixed angle, with a fixed camera and no movement, long takes are extremely hard to shoot. They have to be choreographed and rehearsed to the last detail, since any error would make it necessary to start all over again from scratch. Sophisticated long takes such as the opening sequence of Robert Altman's The Player (USA, 1992), which includes all kinds of camera movements and zooms, are often seen as auteuristic marks of virtuosity. Aside from the challenge of shooting in real time, long takes decisively influence a film's rhythm. Depending on how much movement is included, a long take can make a film tense, stagnant and spellbinding, or daring, flowing and carefree. |
| This
Glossary has been adapted with permission from Yale University's Film Studies
program, and was originally authored by
Mariano Prunes, Michael Raine, and Mary Litch. Visit the Yale Film Studies Website at http://classes.yale.edu/film-analysis/. Revision © 2004 Paula Haines, University of Massachusetts Lowell |